Sunday, April 16, 2017

Gamification Delivery Systems

   For those of you who have been following my blog this semester you have seen a transformation in my ideas about gamification in the classroom.  I first started by thinking that games in the classroom were a waste of time.  As I have processed information throughout the semester I have become excited about trying some gamification in my class next year.  In fact, most of my summer will be taken up by getting this in place for school to start in the fall.  I could buy some already created simulation type games.  And I still may.  But my focus right now is to set up a system like what I have been doing for my grad class.  It's not so much a game to play, but a series of activities where points and badges are earned.  And to some extent, a competition between classmates.  I have become a bit envious of other students who have completed levels before I have and that has propelled me to keep working to achieve.  I hope that will be the case for my students when school starts in August. 
   This assignment for this blog was to compare different gamification systems.  What type of features do they have?  How much do they cost?   I choose to compare Reezly (what we are using for our grad class), CANVAS (the LMS my school system provides), and Schoology (suggested by another grad class I have taken). 
   Reezly is a 3D game simulation platform.  The quests are teacher designed and students can earn badges and points as they level up through the activities.  Activities can be anything from readings, to blog posts to creating presentations.  Because it is all teacher created it can be used for any content area.  Students work through at their own pace and new activities can be accessed as quests are completed.  There different features that can be accessed.  The basic edition is free.  More features and number of students can be added for a price.
   CANVAS is a learning management system that can be used for many different tasks for teachers and students.  Teachers can create "cards" for each class that will allow for assignments, announcements, tests, etc.  It can be used for delivering content in a more traditional sense or in a gamification mode.  CANVAS provides access to badges and other applications work with CANVAS to add badges.  It is free to teachers and students who are in a district that has a contract with Instructure, the provider of CANVAS.  Pricing for that was not available.  
   Schoology is also a learning management system like CANVAS except that it does not require a school system to purchase a contract.  It is designed to easily accommodate gamification into its use. Its base applications are free, but additional applications that would mainly be used by administration may be purchased.
   All three systems are teacher and student friendly.  All would be good choices for teachers wanting to implement gamification into their classes.  I am choosing to work with CANVAS.  Mainly because my district already has access to it.  I know from limited experience with it that I can have assessments directly added into the lessons and the program will grade the activity itself.  It also is synced with our grading system so my rosters will be automatically uploaded.  This will make much of my administrative duties with it easier that starting from scratch.  



Wednesday, April 5, 2017

The Work of Discipling

   As I started this blog I mentioned that I was reading a book and these posts would reflect what I was reading.  This chapter was tough as you will read below.  In fact, I had to read it a couple of times over the last week to really let it set in.  At times I was mad, confused and even relieved.  I know...I am sounding a little bi-polar at the moment.  But I think with this chapter that is what I was feeling.

INITIATING
   So this is the section that really had my emotions rolling.  The author suggested that we have to "discern not just who needs help, but who knows they need help and is willing to receive it.  In general, you don't want to waste time with people who are not teachable."  WHAT???....WASTE TIME WITH PEOPLE???....This was the section that made me mad.  How could we possibly be wasting our time if we are discipling?  Doesn't it say in the Word to make disciples of ALL....  How dare he say not all people are worthy of our time?
   Well, the more I pondered it, the more I understood what he was saying.  As I reflected through my own discipleship I thought about times that I was more accepting of the Word.  There were times in my life that I did not want to hear about what I was doing or what I needed to change.  I wouldn't have accepted anyone telling me anything.  It would have fallen on deaf ears and maybe even sent me more in the wrong direction just because of my rebellious nature.  Then fast forward to when I was really ready to hear what God had to say.  I became hungry for the Word.  Then I was ready.  I had to be in the right place to really be discipled.  Does that mean that I didn't need people around me who were Christians?  Absolutely not.  I still needed people to pray for me, whether I knew it or not. Whether I wanted it or not!
   So what does that mean for us when we are called to disciple others?  What I feel like God was saying to me was this.  Live your life as a testimony.  Let all see what He has done in your life.  This will affect those around you.  Pray for those who are not saved or are living away from God.  Stay in touch with them.  Don't give up on them.  When they are ready for real discipleship you will know. Listen, discipleship is not for the unbeliever.  It is for the one that wants to grow closer to God. Understanding this is where the relief came in.  That actually takes a lot of the "pressure" off discipling.  We don't have to disciple every one we know.  God knows the time, place and person to disciple each of us in His time.